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SZLYSY56

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Forty Thieves Solitaire

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Solitaire
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Game guide · SZLYSY56

Forty Thieves Solitaire: instructions and practice

Work at your own pace. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Take a closer look while playing

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

Understand the aim

Build eight suit foundations from ace to king. Check the relevant controls before continuing. Keep the active rule in mind.

The order of play

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Work at your own pace.

See the idea in action

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

A useful caution

For a calm first round, focus on one decision. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Answers about the rules and controls

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Take the next action only when the current step is clear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Check the relevant controls before continuing.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Take the next action only when the current step is clear.

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